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Game Film: A Framework for Using Video to Improve Performance
Instructional coaches, like those who coach athletes, seek to provide their performers with an accurate view of reality, the ability to breakdown their performance into strengths and areas for improvement, and a mindset of continuous growth. Although it has long been recognized that athletes and athletic coaches at every level swear by game film to improve player performance, video in the classroom has yet to become on ongoing tool for teacher development on the same scale. The purpose of this study was to investigate the systems and mindsets that elite athletic coaches bring to game film, as they translate the study of this film into improvements on the field. This qualitative multiple case study focused on two leading collegiate programs—the University of Nebraska football and volleyball teams—to determine the systems and structures their coaches use to make game film an integral part of player development. The discoveries from interviews, observations, and documents were used to develop a set of nine considerations for instructional leaders and instructional coaches to consider when implementing video reflection as a form of professional learning with teachers. The questions this research examined were not intended to discern if video is an effective tool for professional learning, but rather to determine the conditions, systems, and methods athletic coaches use to make it so.
Education|Educational leadership|Teacher education
Salem, Sarah E, "Game Film: A Framework for Using Video to Improve Performance" (2019). ETD collection for University of Nebraska - Lincoln. AAI22589668.