Libraries at University of Nebraska-Lincoln


Date of this Version


Document Type



Agustina, A. (2016). Transformasi Naskah Lakon Macbeth (1603-1607) Karya William Shakespeare Ke Film Throne of Blood atau Kumonosu-Jo (1957) Karya Akira Kurosawa. Journal of Urban Society’s Arts, 3(1), 1–9.

Altman, E., Goyal, S., & Sahu, S. (2006). A digital media asset ecosystem for the global film industry. Journal Of Digital Asset Management, 2(1), 6–16.

Andriani, F. (2001). Strategi Komunikasi Pemasaran pada Film Indonesia: Studi Kasus Film Petualangan Sherina. In Tesis. Universitas Indonesia, Jakarta, Indonesia. ( diakses 13 Januari 2018). Universitas Indonesia.

Araujo, A. V. F. (2018). Digital marketing strategies for next- generation film distribution. International Journal Of Film And Media Arts, 3(2), 98–123.

Coulon, F. (2011). The Story of Cameroonian Cinema Toward Independence in Production. Afrique Contemporaine, 2(238), 91–105.

Fathurizki, A., & Malau, R. M. U. (2018). Pornografi dalam film: Analisis Resepsi Film “Men, Women & Children.” ProTVF: Jurnal Kajian Televisi Dan Film, 2(1), 19–35.

Foster, P. C., Terkla, D. G., & Laubacher, R. (2010). Film and Television Production in Massachusetts : Industry Overview and Analysis. College of Management Working Papers and Reports., 7.

Foutz, N. Z. (2017). Entertainment Marketing. Foundations and Trends in Marketing, 10(4), 215–333.

Haryono, C. G. (2017). Praktek roduksi hegemoni militer melalui film “Jenderal Soedirman.” BRICOLAGE: Jurnal Magister Ilmu Komunikasi: Jurnal Magister Ilmu Komunikasi, 3(1), 30–42.

Ji, S. W., & Waterman, D. (2011). Production technology and trends in movie content. January 2011, 1–25.

Kehoe, K., & Mateer, J. (2015). The Impact of Digital Technology on the Distribution Value Chain Model of Independent Feature Films in the UK. The International Journal on Media Management, 17(2), 93–108.

Kristiyono, J., & Sirikit, H. (2019). Menelisik siasat cerita digital reality pada film Ready Player One? BRICOLAGE: Jurnal Magister Ilmu Komunikasi, 5(2), 159–176.

Lorenzen, B. M. (2008). On the Globalization of the Film Industry (No. 8; Creative Encounter Working Paper).

Mahmood, I. (2013). Influence and Importance of Cinema on the Lifestyle of Educated Youth: A study on University Students of Bangladesh. IOSR Journal Of Humanities And Social Science, 17(6), 77–80.

Permana, R. S. M., Puspitasari, L., & Indriani, S. S. (2019). Strategi promosi pada tahapan pra-produksi film “Haji Asrama” (HAS). ProTVF: Jurnal Kajian Televisi Dan Film, 2(2), 145–156.

Permana, T. A., & Puspitasari, L. (2015). Strategi Pemasaran Public Relations MD Entertainment pada Pemasarn Film Habibie & Ainun. Jurnal Kajian Komunikasi, 3(1), 33–40.

Rahayu, M. (2016). Wacana “Barbar” Dalam Film Animasi Aladdin. Kawistara, 6(3), 225–324.

Ridwan, A. A., Akashoro, G., & Ajaga, M. (2013). An Empirical Study of the Trend and Pattern of Video-Film Piracy in Nigeria. European Scientific Journal, 99(1414), 1857–7881.

Setiono, M. A., & Riwinoto. (2015). Analisa Pengaruh Visual Efek Terhadap Minat Responden Film Pendek Eyes For Eyes Pada Bagian Pengenalan Cerita (Part 1) Dengan Metode Skala Likert. Jurnal Komputer Terapan, 1(2), 95–108.

Sobocińska, M. (2017). Marketing research in film and television production management. Forum Scientiae Oeconomia, 5(special issue 1), 71–78.

Vitkauskait, I. (2017). Strategic Management of Independent Film Production Companies. Chinese Business Review, 16(6), 259–277.

Yusriana, A., & Zulfiningrum, R. (2016). Film dan Perempuan : Kegagalan Film Gone Girl Dalam Membentuk Sosok Perempuan Baru di Industri Film Hollywood. The Messenger, 8(2), 68–85.


The interest of the younger generation in Indonesia to pursue the world of films began to show an increase. Universities responded to the high interest by opening study programs in the field of film. This positive condition expects to expand further and deepen knowledge in the field of film that can be generated by research in the field of film. Therefore we need a mapping of the distribution of film research topics in Indonesia. The purpose of this study is to examine trends in film research in Indonesia. The study underwent an analysis of several publications in indexing institutions. The method used is quantitative descriptive. The results obtained are research trends in the field of film in Indonesia, which have begun to increase quantitatively. However, research topics in the field of the film have not been able to fill the knowledge gap in the field of film, especially research related to the fields of Film Production, Film Distribution, Film Promotion, Film Technology, Film Viewers, Film Business, and Film Industry. Therefore, more research should be directed to these fields, because these fields are fields that graduated students from the film study program should master, to fill the job market in the field of film needed by users.