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This thesis aims to define and understand the role in which technology plays on human perception and its relationship to architecture. This is to critically analyze the changes and manipulations of the body within regards to new technological systems. These are analyzed under the frameworks of body perceptual systems and their levels of engagement. This then allows for experimentation of sensory manipulation to test the body’s responsive and reactionary techniques.
The design of this thesis explores the opportunities in crossing, amplifying, and re-contextualizing the body and senses within the regards of the technological impacts. This is implored through physical prosthetic attachments and tested within built environment scenarios. In doing this, it pushes to rethink the senses by challenging their habitual roles through performing non traditional methods of perception. Using augmented perception on the physical world is to blur the digital world with the physical environment. This is to question what is the digital beyond the flat, 2-dimensional conditions. In doing this, there is a creation of an immersive, multi-sensory experience existing both in the digital and the physical while relating at an intimate level on the body.