Honors Program, UNL
Honors Program: Senior Projects (Public)
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First Advisor
Shruti Bolman
Date of this Version
Spring 5-5-2026
Document Type
Thesis
Citation
T. Walker, Analysis of Dynamic Difficulty Scaling AI in Video Games. Undergraduate Honors Thesis, University of Nebraska-Lincoln, 2026.
Abstract
Video games are a popular form of interactive media and, since their inception, have become one of the largest forms of media consumed. As such, they have evolved greatly from their humble beginnings into much more complex experiences, and adjusting the difficulty level to suit the needs of the player has become common practice. While there are simple ways to do so, the best games often feature a dynamic difficulty-scaling system that adapts to the player. Classics like Resident Evil and Left 4 Dead are excellent examples of innovative dynamic scaling design. By analyzing the strongest elements of these works, we can extrapolate potential new methods of scaling, especially by leveraging advances in machine learning. This paper proposes that a viable next step in dynamic difficulty scaling could come from utilizing probabilistic prediction models to analyze players to inform and adapt enemy non-player character behavior to counter known player strategies.
Comments
Copyright Tyrese Walker, 2026