Natural Resources, School of

 

ORCID IDs

https://orcid.org/0000-0002-3121-4904

https://orcid.org/0000-0002-9603-3266

https://orcid.org/0000-0001-5006-166X

Document Type

Article

Date of this Version

2020

Citation

2020 by the authors.

Comments

Water 2020, 12, 2490; doi:10.3390/w12092490 www.mdpi.com/journal/water

Abstract

Drought is an abstract and complex phenomenon that can be difficult for many people to comprehend. Proactive planning to improve response during drought events is necessary but complicated because it involves stakeholders and decision-makers with competing interests. A category of games, called serious games, have proven to be helpful when learning about abstract concepts, and for improving communication and conflict resolution with respect to water-related issues. In this study, we present a new in-person role-playing game that serves as a drought educational tool in both classroom and professional settings. The message of the game emphasizes the importance of communication and cooperation between various communities and sectors that can be affected by drought. Furthermore, it also encourages discussions and collaborations between stakeholders involved in drought planning and can serve as an icebreaker activity. The game has been played in a variety of settings including university classes, university extension workshops, and drought workshops. This study describes the game itself, its development, and the results of surveys from game participants that were used to evaluate the usability of the game as an educational and icebreaker activity.

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