Industrial and Management Systems Engineering

 

Date of this Version

1998

Comments

G. Saghi, K. Reinholtz, and P. Savory (1998), “A Multithreaded Scheduler for a High-Speed Simulator,” Software Practices and Experiences, Volume 28, No. 6, pp. 641-656

Abstract

The Cassini spacecraft is on its journey to Saturn to perform a close-up study of the Saturnian system; its rings, moons, magneto-sphere, and the planet itself. Sequences of commands will be sent to the spacecraft by ground personnel to control every aspect of the mission. To validate and verify these command sequences, a bit-level, high-speed simulator (HSS) has been developed. To maximize performance, the HSS is implemented with multiple threads and runs on a multiprocessor system. A key component of the HSS is the scheduler, which controls the execution of the simulator. The general framework of the scheduler can be adapted to solve a wide variety of scheduling problems. The architecture of the scheduler is presented first, followed by a discussion of issues related to performance and multiple threads. Second, the avoidance of deadlocks and race conditions is discussed and an informal proof for the absence of both in the scheduler is described. Finally, a study of various scheduling policies is provided

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