Professional and Organizational Development Network in Higher Education
Date of this Version
2003
Document Type
Article
Citation
To Improve the Academy: A Journal of Educational Development (2003) 21; doi: 10.3998/tia.17063888.0021.008
Abstract
Learning through games has been going on for centuries. Faculty developers, however, are only now realizing the impact of well-structured and well-planned games. They not only “educate” engaged faculty members, but they can also motivate them. This chapter discusses the educational value of games, reveals their key underlying principles, and offers two examples of successfal faculty development games (scavenger hunt and Bingo) that can be replicated on any campus.
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Curriculum and Instruction Commons, Higher Education Commons, Higher Education Administration Commons, Higher Education and Teaching Commons, Other Education Commons
Comments
License: CC BY-NC-ND