Professional and Organizational Development Network in Higher Education

 

Date of this Version

2003

Document Type

Article

Citation

To Improve the Academy: A Journal of Educational Development (2003) 21; doi: 10.3998/tia.17063888.0021.008

Comments

License: CC BY-NC-ND

Abstract

Learning through games has been going on for centuries. Faculty developers, however, are only now realizing the impact of well-structured and well-planned games. They not only “educate” engaged faculty members, but they can also motivate them. This chapter discusses the educational value of games, reveals their key underlying principles, and offers two examples of successfal faculty development games (scavenger hunt and Bingo) that can be replicated on any campus.

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